SMB3 Japanese Damage System for SNES
2012 Insectduel

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Description
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The code was originally intended to have the SMB3 damage system from the original Japanese version. If you get hit while you're Raccoon, Fire, Frog, Tanooki, and Hammer forms will revert back to small Mario/Luigi. EVEN THE KURIBO's SHOE regardless of it's form also becomes small.

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Installation
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Please apply these IPS patches into your appropiate roms.

SMAS - SMB3 (J) Damage System - Super Mario All-Stars version. Header Required.

SMAS+W - SMB3 (J) Damage System - Super Mario All-Stars + Super Mario World Version. Header Required.

SMC - SMB3 (J) Damage System - For Super Mario Collection. Header NOT required.

If all else, use SNES Tool to add and remove SNES headers or use a hex editor.

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Info
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The SNES version revised the code from scratch. If you want to do the same for the NES version, you will need to edit x19F9 for the USA version to put EA 3 times of SMB3 to disable the JuMP code and revert back to it's original Japanese damage system.

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Contact
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